﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary
{
    /// <summary>
    /// Represents a collection of texture assets that the map uses for
    /// its map nodes.
    /// </summary>
    public class Palette
    {

        private List<string> mTextureAssets;

        public Palette()
        {
            mTextureAssets = new List<string>();
        }

        public void AddAsset(string newAsset)
        {
            mTextureAssets.Add(newAsset);
        }

        public List<string> TextureAssets
        {
            get { return mTextureAssets; }
            set { mTextureAssets = value; }
        }
    }
}
